Dragon Eggs. I have played a lot of the original Spyro the Dragon. One of the first platformers I ever played, it’s still one of my favourites. But when I came to explore the second game in the series, Gateway to Glimmer, I was left slightly disappointed. I didn’t dislike it, I just thought it was a step backwards.
Spyro is a smart dragon. Unlike some characters, he doesn’t have to relearn skills he hasn’t already learned. He can still super-charge, use powerups, swim, climb Ladders and Headbash. Egg thieves, locked chests, Speedways (with fun Hunter side quests) also make a comeback, along with the movement of Spyro being the most fluid it’s been. But I did mention new features before didn’t I? Well let’s talk about them.
Rhynoc with Farmers Hat: "Look out behind you! Spyro is charging straight at you!
Rhynoc with way too long teeth: "Yea right, just like the other hundreds of times you said that? What do you think I am - an idiot?"
My One Big Highlight
This one was a no-brainer – Fireworks Factory. One of my favourite video game levels of all time, this level has it all. Great level design, the return of some old friends, an excellent dragon vs dragon battle and kiss-a** music!
Elephant In the Room
Spyro 3 has a similar “problem” to Crash Warped. The new playable characters have numerous levels which have gameplay that’s very different to the pure Spyro gameplay from the original games. This wouldn’t be a problem normally, except from the fact that I find some of new gameplay isn’t as fun. Bentley anyone?